Project Tourneys (I am still tossin' around title ideas)

by Jackson Argo 2010

Questions, comments, concerns, ideas for title?
email me at ignition.argo@gmail.com
     BTW: I am only using that email for questions about the program until I see how much spam I am gonna get.

Get the latest version here!

Click here to see a cool painting by Frank Frazetta

Read the documentation for the attacks here!
[For Windows users]
All you have to do is unzip the archive and click make!
[Linux Users]
Email me for a bash script or just compile it yourself and ignore the windows binary files. At some point I will have packages for Linux users.


Here is the changelog!

Monday Febuary 14th

Player saves is working again! And this time it saves to a human readle text file instead of a binary file! Which means it is easy to mod your character and it makes debugging for me a WHOLE lot easier. And I completely did away with booleans for attacks and styles. I haven't realeased the new source code yet because I don't have a function for opening players yet. But it is comign soon!

Sunday Febuary 13th

Several months later and you wouldn't recognize the code! I have changed from using super mega huge "if ... else if" statements to using linked lists, which was quite the chore! At this point everything working back to normal (except for player saves) and the code is so much simpler to read and edit.
Enjoy the latest verison of project tourneys and as always please email with any comments or concerns. BTW: I am super excited to finally get this released!

Saturday August 15th

So it has been a while since my last update... Well that is because I have been workin to get some major changes put in! You won't recognize the game at all (well maybe a little). There is now character generation (finally) and you can save you character out to a file! But that is not all! I have a new direction I am going with this game and that is to implement battle tournaments! Right now the only tournament you can enter is the infinite battle tournament, But I have already planned out the others and I just gotta code 'em in. To some it all up: It is actually starting to look like a game! and it is definitely a lot more fun!
Look for some more up-to-date documentation coming soon!

Wednesday August 11th

I super updated the list of names to close to 15000!

Monday August 9th

More big changes! and more to come!
Now there is some leveling up and increasing stats!!! At this point you can still use all the attacks, but NOT FOR MUCH LONGER!!! As soon as it is practical I will be fixing that too!

Sunday August 8th

Got some big changes this time!
Now there is a nice long list of names for the enemy you battle stored in the file enemy_names. If you decide to add to the list, be sure to change #define NUM_ENEMY_NAMES to the appropriate number. I have also set the battle to last until you die! Not to mention a crap load of tweaks you may never notice, but just make the program much more readable and manageable. Have fun!

Friday August 6th

I made the enemy a little weaker and made the enemy and usr stats easy-to-edit #defines. If you don't know what that means just open up rpg.h and I have left a little message explaining how that works!

Thursday August 5

The first published upload of rpggame0.1-a!